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2010 CCQHA Futurity Classes


Yearling Longe Line Class

Yearlings will be judged on performace based movement. Studs and fillies will be shown together. Classes will be judged on 70% movement and 30% conformation. The exhibitor will have 90 seconds to present their horse, 45 seconds will be announced.

Yearlings will draw for order (to be posted) and will show on the longe line first.

Yearlings will be scored at a walk, trot, and lope in both directions on longe line in set amount of time. An exhibitor that does not complete all elements required cannot place over one that does complete all elements.

There will be no disqualifications, only scored down on mistakes. Whips will be allowed, but cannot be overly used, but they cannot touch any part of the horse. They are only used as an aid, sever penalty will be applied if horse is touched anywhere with the whip.

After longe line is complete, horses will line up halter fashion in their order of go and prepare for final conformation judging and placing.

The purpose of this class is to reward quality of movement, conformation, and trainability.

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2 Year Old Futurity Classes

2 Year old horses will perform in the 2 yr old Ranch Horse Riding competition and perform a reining pattern. Horses are judged on their ability to demonstrate a basic reining pattern, consisting of circles, stops, rollbacks, and turns. Points are awarded on each area and emphasis is based on smoothness.

Two Year Old Versatility Ranch Horse Riding

This class will by judged two handed in snaffle bit or bosal. This vlass shows the horses ability to move at a working speed with a rider. Horses will be shown individually at three gaits, walk trot, and lope, in each direction of th the arena. Horses will also be asked to reverse away from the rail, to stop, and back up. The judge must ask for an extended trot and extended lope at least in one direction of the arena.

A horse will be given credit for traveling with his head held in a normal position, ears alert, and moving at a natural speed for the gait requested.

Credit will be given for making a smooth transition between the gaits, for keeping the correct lead, and for maintaining the gait requested until the judge requests a lead change.

Two Year Old Reining Pattern


ENLARGE PATTERN

1.
Walk to the center of arena. Stop. Take a left lead departure. Lope small circle first, then larger cercle. Speed doesn't have to change, but the size of the circle must change and will be scored upon, small circle to larger circle.


2.
After large circle, lope back to center of arena, stop and hesitate. Take a right lead departure, lope small circle first, then larger circle. Speed doesn't have to change, but the size of the circle must change.


3.
After the large circle, lope through the center of arena to the right and to the cone. Stope, roll back to the left, run down to the end cone. Stope, roll back to the right, run down to center cone. Stop and hesitate, back up at least 3 feet. Pattern is complete.

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3 Year Old Futurity Classes

Three year old horses will have to perform in the Ranch Cutting competition, and perform a Reining Pattern. This class is judged on the ability of the horse to work a cow by separating it from the herd, driving it to the middle of the arena, a reining pattern, consisting of circles, stops, rollbacks, backup and turns.

Three Year Old Ranch Cutting Competition

This class is judged on the ability of the horse to work a cow by separating it from the herd, driving it to the middle of the arena, holding it to demonstrate the horse's ability to work the cow and finally to pen the cow.

A single numbered cow is cut from the herd and the horse must demonstrate its' ability to work the cow. When satisfied that the horse has proven its' cutting ability, the horse and rider must then pen the cow at the far endof the arena.

There will be a three minute time limit. A shistle will blowat the two minute point in the run.

Time will start when the rider crosses a time line just prior to entering the herd. Cattle number will be announced prior to crossing the starting line.

You will have two turn back helpers and two herd helpers. Pick your own or people will be there to help. Herd helpers can not help pen your cow, when you signal you want to pen the cow, helpers must go to the sides of the arena.

ONE POINT PENALTY
(A) losing working advantage
(B) toe, foot or stirrup on the sholders
(C) working out of position
 
 
3 POINT PENALTY
(A) cattle picked up or scattered
(B) spurring on sholder
(C) pawing or biting cattle
(D) back fence (will be marked)
 
5 POINT PENALTY
(A) quitting cow
(B) losing cow
(C) not driving cow between marker and
corner of pen prior to penning
(D) not penning cow before 3 minute time
 
10 POINT PENALTY
Any time more than one cow enters the pen.

Three Year Old Reining Pattern


ENLARGE PATTERN

1.
Start at end of arena.

 
2.
Run up center of arena past the end marker and come to a sliding stop. Complete 2 1/2 spins to the left.

 
3.
Run to other end of arena past the end marker and stop. Complete 2 1/2 spins to the right.

 
4.
Run past the center marker and stop.

 
5.
Back at least 10 feet in a straight line.

 
6.
Complete 1/4 turn to the left, hesitate. Bein on right lead. Circle to the right. Complete two circles to the right, the first one small and slow and the second large and fast. Change leads at the center of the arena.

 
7.
Complete one small, slow circle and one large, fast circle. Change leads to the right.

 
8.
Run around end of arena to the other side, past the center marker, at least 20 feet from fence and come to a sliding stop.

 
9.
Hesitate to complete pattern.

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4 Year Old Futurity Classes

4 year olds will be judged on Conformation, Overall Apeerence & Attitude, Handling ability, reining pattern, cattle work, dragging a roping dummy, etc. Horse will be scored on his willingess to pull a roping dummy, spookiness, and control of the rope. Rider will put on a slicker from the fence, put it back on the fence, and open a gate, ride through and close the gate.

Each horse shall have a 5-minute time limit to complete the following maneuvers. Time will be kept at the announcer's stand. At the expiration of four (4) minutes, the announcer will give a 1-minute warning. Exceeding the 5-minute time limit shall cause a 10-point penalty. At the expiration of six (6) minutes, any horse still attempting to complete the maneuvers will be disqualified from the competition and shall immediatly retire from the arena.

If four year olds are ridden in a snaffle bit or bosal, two hands are required, except when roping. Any shanked bit used, no matter the mouth piece, the rider must one-hand his or her horse. Two hands on the reins will be a (0-10) penalty.

The competition pattern and scoring is as follows:


ENLARGE PATTERN

1. Conformation, Overall Appearance & Attitude (0-10 points on Judge's Sheet)

 
2. Handling Ability (0-30 Points on Judge's Sheet)
A. Each horse will enter the arena bridled and saddled.
B. The rider shall trot to the center of the arena and stop. Time will start when the horse is halted.
C. Pick up left lead, complete two circles to the left. The first one small and slow, the second large and fast.
D. At the center of the arena, the rider shall change leads. Complete two circles to the right - the first circle large and fast and the second circle small and slow.
E. At the center of the arena, the rider shall change leads again and begin a large circle to the left. Do not close this circle, but run straight down the arena past center and slide to a stop. Hesitate. Complete 3 spins to the left. Hesitate. Complete 3 1/2 spins to the right.
F. Run past center of arena to a sliding stop.
G. Back the horse a minimum of fifteen (15) feet.

 
3. Cattle Work (0-25 points on Judge's Sheet)
A. Following the back, the rider will call for a cow. One cow will be turned out into the arena. Cattle draw will be by gate cut.
B. Upon receiving the steer in the arena, the rider shall hold the cow on either end of the arena for a sufficient time to adequately demonstrate the ability of the horse to contain a cow at the end (similar to a cutting horse.)
C. Next, the rider and horse shall drive the cow down the long side of the arena fence, pass and turn the cow back the opposite direction, making at least one turn in each direction (Similar to an AQHA working cow horse.)

 
4. Drag a Roping Dummy (0-25 points on Judge's Sheet)
A. Upon completion of the cattle work, the rider shall drag a roping dummy 1/4 to 1/2 the length of the arena, towards center, making a circle and come back to the gate. Turn and face the dummy and back your horse at least 3 feet, pulling dummy, showing control of the situation.

 
5. Putting on slicker, opening and closing gate (0-10 points on Judges sheet)
A. Upon completion of dragging the roping dummy, the rider will ride to the gate, take slicker from the fence, put it on and off and put it back on the fence. Open the gate, ride through, close gate.

 
Competition Complete.

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5 Year Old Team Roping Futurity Classes

Open to any horse 5 years old, that is by a CCQHA nominated stallion or was bought through the CCQHA Sale. Proof of eligibility will be the responsibility of the horse owner.

There will be a HEADING FUTURITY and a HEELING FUTURITY (judged separately) with a total of four runs on each end.

You pick or furnish your own partner in either event. There will ba a one (1) minute time limit to complete each run.

Header will get 2 loop per run and the Heeler will also get 2 loops per run. If you break out of the barrier, it will be a ten (10) second penalty and for a missed leg in the heeling, it will be a five (5) second penalty.

The Header and Heeler will be judged on 5 maneuvers each. Scoring will be in two parts.

First Part: Start with a value of 70 points for the 5 maneuvers.

Plus or minus in 1/2 to 1 point increments (up to 3 points) will be evaluated for each maneuver with major infractions costing 5 points.

The resulting number is the score portion of your run.

Second Part: is your time subtracted from 60 seconds (which represents the maximum allowable time for your run), which is added to your score to give you a final tally.

There will be a total of 4 (four) runs per end, the scores will be added up and the high score will win the futurity.

Heading & Heeling Maneuvers

Heading:

1. Approach & Entry to the Box
A. Judging starts when name and number is announced to compete.
B. Horse is to approach the box willingly and quietly without hesitation.

 
2. Attitude Behind the Barrier
A. Horse may be turned towards or away from steer at rider's option to be placed in corner. Horse is not required to touch bar.
B. The horse must allow the rider to position him, set and become alert and prepared.
C. Horse must wait until directed by the rider to leave the box.
D. Horse should be willingly maneuverable and quiet in the box.
E. Once set the horse should be flat footed, alert and prepared.

 
3. Break, Run, Rate
A. Upon leaving the box, horse should break flat and without hesitation through barrier.
B. Horse should run flat and drive to optimum position for rider to rope the steer.
C. Horse should be clean at the barrier.

 
4. Set & Handle
A. Rider must rope the steer with a legal head catch and dally.
B. Horse should slow momentum of the steer without 'killing the steer in the hole' bending the steers head to the head horses body and maintaining momentum in a position that is prepared for the face.
C. Steers head and body set in a left arc position.
D. Horse would continue traveling left acreoss the arena showing ability to handle the steer without undue strain and at an even rate of speed until heeler is able to offer the delivery.
Horse should give to the pressure of the bridle when asked.
 
5. Facing
A. Upon heelers delivery of rope head horses speed should not change until heeler dallies.
B. Optimum face will pick steers hind legs up but not stretch and lay steer down.

 

Heeling:

1. Approach & Entry to the Box
A. Judging starts when name and number is announced to compete.
B. Horse is to approach the box willingly and quietly without hesitation.
C. Horse should enter box with visibly loose rein relaxed head and may stop and wait for rider to position them.

 
2. Attitude Behind the Barrier
A. Horse may be turned towards or away from steer at rider's option to be placed in corner. Horse is not required to touch bar.
B. The horse must allow the rider to position him, set and become alert and prepared.
C. Horse must wait until directed by the rider to leave the box.
D. Horse should be willingly maneuverable and quiet in the box.
E. Once set the horse should be flat footed, alert and prepared.

 
3. Break, Run, Rate
A. Upon leaving the box, horse should break flat and without hesitation.
B. Horse should haze the steer in a straight line not allowing the steer to fade right to obtain optimum entry position.

 
4. Position & Entry
A. Once the header dallies to set and turn the steer, heel horse should maintain current position until the steers body moves left.

 
5. Stop
A. The heel horse should stop smooth, low and flat on its hocks.

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